AI Insights · Timothy · July 2022
Top 5 Slime Games Performance in Europe Q2 2022
Discover the performance trends of the top 5 slime games on a unified platform in Europe during the second quarter of 2022.
In the second quarter of 2022, the top 5 slime games in Europe displayed varied performance trends in terms of weekly downloads, revenue, and active users. Below is an overview of how each game fared during this period, based on data from Sensor Tower.
Slime Games: ASMR Simulator from Shake It saw a notable fluctuation in its weekly downloads, starting at approximately 154.7K at the end of March and decreasing to around 103.8K by the end of June. Weekly revenue hovered around $1.3K to $1.6K, peaking mid-April with $1.7K. Active users showed a downward trend from 739.7K in late March to 577.1K by the end of June.
Goo: Slime simulator, ASMR by Exomind LTD experienced a significant drop in weekly downloads, starting from 44.9K in late March, plummeting to single digits in May, and then rebounding to 10.9K by the end of June. Revenue followed a similar trend, starting at $1.7K and decreasing to $950 by late June. Active users peaked at 58.5K at the end of March but dropped to 16K by the end of the quarter.
Fluid Simulation by Pavel Dobryakov maintained relatively stable weekly downloads, ranging from 3K to 8K, with a notable spike in early June. Revenue was modest, fluctuating between $259 and $486. Active users remained steady, starting at 12.2K at the end of March and ending at 9K by late June, with a peak of 12.8K in mid-June.
World of Slime Simulator Games from Solid Apps INC saw an increase in weekly downloads, starting from 1.1K in late March and reaching 4.6K in early June, with a peak of 11.1K mid-June. Revenue was relatively stable, ranging between $261 and $403. Active users increased significantly from 2.4K at the end of March to 7.4K by the end of June.
Girls Slime Simulator Games by Time Out Apps Inc had a steady number of active users, starting at 27.2K in late March and ending at 23.2K by the end of June. Weekly downloads varied slightly, ranging from 245 to 731, with revenue remaining stable around $130 to $269.
These performance insights highlight the varied engagement levels and revenue trends of slime games in Europe during Q2 2022. For more detailed insights, visit Sensor Tower.